Name Flag
ShortName flag
//The ammo this gun uses _shortName_
Ammo 
Icon WhiteFlag
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 10901
//Reload time in ticks, 1/20ths of a second
ReloadTime 0
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
//Damage in half hearts
Damage 0
IgnoreArmorProbability 0.5
IgnoreArmorDamageFactor 1.0
//The higher this value, the more the bullets spread
Accuracy 0
//Time in ticks between rounds
ShootDelay 80
ShootSound 
ReloadSound 
IdleSound Flag_Idol
IdleSoundLength 119
IdleSoundRange 25
Mode FullAuto
OneHanded true
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.0
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model cvts.Flag
Texture WhiteFlag
BulletSpeed 0.1
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 0
RecipeOutput 1
Recipe I stick S string
ISS
ISS
I  
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob RedFlag RedFlag gray 0
Paintjob BlueFlag BlueFlag gray 0
